LPEnviroment – Optimized Tree Shaders


Optimized tree shaders for HDRP, URP and built-in pipeline. Shaders provide shading and lighting features and wind simulation without any additional mesh data requirements.


by denog


Price History +

This package features collection of four optimized tree shaders for all three render pipelines. Performance is only 3-10% below basic lit shaders both on CPU and GPU side.

Shaders provide wind simulation without any additional vertex data requirements, and shading and lighting features, such as volume-based shading, high-fidelity imitation of self-shading when outside of range of cast shadows and light transmission.


Asset uses textures and shader sources under MIT, Unity Companion License and CC0 licenses; see Third-Party Notices.txt

Textures table_mountain_1_puresky_2k.exr, CliffAlbedoSpecular.psd, GrassHillAlbedo.psd, GrassRockyAlbedo.psd, Grass.png are third-party assets.

Textures maskHDRP.png, mask.png, bark_apple_01b.png, bark_cherry_01b.png, leaves_apple_01.png, leaves_cherry_01.png are original work.

perlin64_4c.png is computer-generated.