Lumina Stylized VFX Ultimate – 322 Game Effects


UI (20): click, level up, pickup, target, waypoint, quest marker, critical, coin pickup, ... No code needed. ... Import it over your edition: your scenes keep their references and nothing is ...


by Lumina Studio


Price History +

322 stylized VFX for URP: slashes, hits, muzzles, spells, explosions, ice, auras, status effects, UI and ambient loops. Plain Shuriken prefabs, no code needed.
  • Render pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.
  • Unity: 6000.0 or newer (tested on 6000.0.75f1). Forward or Forward+ renderer. Desktop and mobile.
  • Contents: 322 prefabs, 1282 materials, 68 textures, 15 meshes, 2 shaders, 1 demo scene, 7 runtime scripts + 1 demo script.
  • Effects: Shuriken ParticleSystem; loops (auras, status, projectiles, ambient) and one-shots.
  • Post-processing: authored for ACES tonemapping + Bloom (profile included in the demo).
  • URP asset: soft particles need Depth Texture; distortion layers (High quality only) need Opaque Texture.
  • Documentation: README.md, Documentation/Catalog.md, Documentation/IntegrationGuide.md, CHANGELOG.md.

Lumina Stylized VFX Ultimate is the complete library of 322 ready-to-use stylized effects for the Universal Render Pipeline. It contains every Lite and Pro effect plus the hero effects: crystal eruptions, earth splitter, storm boss blast, fire tornado, celestial aura, ice comet, blizzard and more. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted crystals with glowing cracks, clean HDR glows and readable silhouettes.

17 categories

  • Melee (26): arc combos, spin, dash, cross and vertical slashes; fire, ice, lightning, holy, blood, void and toxic slashes; thrust, ground slam, parry, riposte, cleave, earth splitter, backstab
  • Muzzle (18): rifle, pistol, SMG, shotgun, sniper, minigun, bow, rocket, flare gun, silenced; fire, electric, toxic, ice, laser and plasma rounds
  • Impact (25): bullet, concrete, metal, wood, glass, sand, mud, blood; fireball, lightning, poison, arcane, frost, plasma, shadow, holy, crystal, lava; ricochet, arrow, energy shield
  • Explosion (22): grenade, mushroom cloud, cartoon, blob, mini, chain, volcanic, firework, firecracker; electric, toxic, gas, ice, holy, plasma, space, void, storm boss; flashbang, shockwave, dust
  • Fire (18): torch, campfire, brazier, candle, burning ground, pillar, fire ring, fire wall, inferno, fire tornado, blue fire, hellfire, spark fountain
  • Smoke (14): smoke and poison gas grenades, smoke bomb, signal smoke, black smoke column, steam burst, exhaust, purple haze
  • Electric (16): arc, discharge, orb, strike, field, shield, tesla coil, overload, railgun, ball lightning, taser beam, spark shower
  • Aura (21): buff, fire, frost, lightning, holy, shadow, toxic, nature, water, wind, arcane, blood, void, power, earth, celestial, ember, crystal, petal, spirit, gravity
  • Heal (17): burst, mana, regeneration, revive, zone, barrier, cleanse, lifesteal, rain, wave, lifebloom, blessing, healing spring, mega heal
  • Status (17): poison, stun, bleed, freeze, slow, curse, shield, haste, rage, charm, confuse, wet, blind, silence, sleep
  • Environment (25): leaves, petals, fireflies, rain, snow, fog, dust storm, ash, light shaft, lava, magic crystal, portal, waterfall mist, lightning storm, cauldron, will-o'-the-wisp
  • Water (14): splash, ripple, bubbles, fountain, geyser, wave crash, wake trail, whirlpool, spray, tidal ring, waterfall
  • UI (20): click, level up, pickup, target, waypoint, quest marker, critical, coin pickup, star rating, combo burst, unlock, reward glow, objective complete, danger zone
  • Spawn (18): teleport, despawn, summon, respawn, death, thunder, fire rise, shadow rise, water rise, portal open, undead rise, digital, fairy
  • Projectile (8): fireball, lightning, poison, arcane, frost, tracer, plasma, shadow
  • Magic (23): cast circles, meteor, black hole, tornado, starfall, chain lightning, frost nova, holy light, ice and earth spikes, crystal eruptions (toxic, arcane, blood)
  • Ice (20): orb, lance, beam, breath, comet, vortex, blizzard, hail, crystal burst, encase, prison, shatter, wall, armour, shield, frozen ground, frost mark, charge-up, melt

No code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).


Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.


Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.


Already own Lite or Pro? Ultimate uses the same files and GUIDs. Import it over your edition: your scenes keep their references and nothing is duplicated.


Key features

  • 322 effect prefabs, every one a different effect, in 17 categories
  • One consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracks
  • Plain Shuriken prefabs: play on awake, no scripts required
  • VFXController + VFXPool: play, stop, scale, tint, quality, pooling
  • Low / Medium / High quality levels per effect
  • Lights through the Particle System Lights module (no scripts)
  • Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particles
  • Bonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effects
  • Demo scene with an effect browser
  • Full catalog (descriptions, particle counts) and integration guide
  • Upgrade path: Lite → Pro → Ultimate with the same files and GUIDs