Magic spells vfx
Import and preview ... 22 prefabs: 3 base effects, 18 colour variants and 1 ambient sparkle prefab. Also included: 368 materials, 16 PNG textures, 8 mesh assets, 8 shaders, 6 C# scripts, 1 ...
by Game HUB
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Requirements
Universal Render Pipeline (URP) is required. Built-in Render Pipeline and HDRP variants are not included.
Showcase controls
Right Arrow or D: next effect. Left Arrow or A: previous effect. Space: replay. P: pause or resume auto-advance while the current effect keeps replaying. H: toggle the overlay.
Texture : different sizes . 1024x102,512x512,256x64 128x128
Import and preview
1. Open a URP project. Import the .unitypackage using Assets > Import Package > Custom Package, or download and import through Package Manager > My Assets. Keep package dependencies selected. No ZIP extraction is required.
2. Enable Opaque Texture on the active URP asset for distortion. Enable Depth Texture when using soft particles. For glow, enable HDR, camera post-processing and Bloom; the supplied MS_PostProfile.asset can be used on a Global Volume.
3. Open Assets/MagicShockEffect/Scene/FinalDemoScene.unity and enter Play Mode. Click the Game view to focus keyboard input.
Included content
22 prefabs: 3 base effects, 18 colour variants and 1 ambient sparkle prefab. Also included: 368 materials, 16 PNG textures, 8 mesh assets, 8 shaders, 6 C# scripts, 1 demo scene and 1 post-processing profile.