Metal Specified Shader Smart, Mobile Edition


Details & User Guide|

by Interactive Arts


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Details & User Guide| Updates

Introduction

This package contains a set of 6 shaders for PBR based shaders made specifically for rusty and polished metal materials and are designed for mobile game and application development.

Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 6

Numbers of Sample Materials: 6

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 10

Secondary Normal

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque