Metallic General Purpose, Shader Smart, Standard Edition


Details & User Guide|

by Interactive Arts


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Details & User Guide| Updates

Introduction

This package contains a set of 12 shaders for PBR based materials with metallic characteristics, including a set of 6 shaders designed for PC/console, and another set of 6 shaders for mobile game and application development.

High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and full ambient occlusion adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Gray Level | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform Metallic adjustment is introduced to some shaders

Uniform Roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque