MotionScapes: Procedural Animated Backgrounds


Give your game polished animated backgrounds in minutes with procedural shaders, ready-made presets, and one-click camera or UI setup.


by OUMARi.dev


Price History +

Animated Backgrounds is a collection of procedural animated shader backgrounds designed for menus, loading screens, UI panels, 2D scenes, arenas, and fullscreen presentation views.

The package includes 15 distinct shader families and 63 ready-to-use material presets. Each preset is built from procedural shader logic, so the backgrounds animate without requiring large texture sequences or video files.

Use the included editor browser to preview presets, filter by family, apply materials to selected objects, create fullscreen camera backgrounds, create UI backgrounds, randomize seeds, and generate curated material variations.

Animated Backgrounds supports both Universal Render Pipeline and the Built-in Render Pipeline. The same shader assets include URP and Built-in subshaders, making the package practical for modern URP projects while still supporting Built-in projects.

The package also includes demo scene generators. Create a menu background demo to see a practical game menu use case, or generate the background gallery demo to cycle through all included presets with UI controls.

Key Features

  • 15 procedural animated shader families
  • 63 ready-to-use material presets
  • URP and Built-in Render Pipeline support
  • Editor browser with search, family filtering, and preset cards
  • One-click fullscreen camera background creation
  • One-click UI background creation using RawImage
  • Apply presets to existing Renderer or UI Graphic objects
  • Randomize seed for layout variation
  • Randomize variant for color, motion, and effect variation
  • Runtime camera fitting for perspective and orthographic cameras
  • Runtime material controller using MaterialPropertyBlock
  • Runtime preset gallery controller
  • Demo scene generators for menu and gallery scenes
  • Procedural effects with no required texture sequence or video files
  • HDR color support for bloom-friendly projects

Included Shader Families

  • Arcane Rings
  • Aurora Waves
  • Circuit Board
  • Cyber Grid
  • Digital Glitch
  • Hex Pulse
  • Hologram City
  • Lava Pulse
  • Low Poly Network
  • Matrix Rain
  • Nebula Flow
  • Neon Terrain
  • Ocean Caustics
  • Speed Lines
  • Star Tunnel

Included Preset Count

63 material presets across 15 shader families.


Common Use Cases

  • Main menus
  • Pause menus
  • Loading screens
  • Title screens
  • Character select screens
  • Level select screens
  • 2D game backdrops
  • Arena backgrounds
  • UI panels
  • Stream overlays
  • Prototype presentation scenes
  • Sci-fi, fantasy, arcade, cyberpunk, and abstract game interfaces