Organic Reaction Diffusion Surfaces URP


Create and customize Organic Reaction Diffusion Surfaces in Unity, featuring Cellular Ember Animated Surface, editable assets, runtime controls, and a ready-to-review demo.


by Esti


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Organic Reaction Diffusion Surfaces focuses on applying customizable, animated shader-driven surface styling. It is intended for characters, props, environments, collectibles, interfaces, stylized scenes, and technical visualization.


Named examples and presets include Cellular Ember Animated Surface, Coral Growth Animated Surface, Electric Veins Animated Surface, Organic Reaction Diffusion Surface. The project contains 5 prefab assets, 11 material/preset assets, 3 custom shader assets, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.


The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.


The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.


Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.