Particle Water Shader (SSF) – Render Particles As Fluid Surface!!!


Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin


by FangLiu Dong


★★★★ star rating
Price History +

Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.

It is suitable for rendering simulation systems that use particles as simulation units.

It has the following nice properties:

   1.Excellent real-time operation efficiency

   2.Excellent surface effect

   3.Open data customization interface

   4.Complete documentation and improvement guidelines

   5.Rich Demos already prepared!

Please read the following notice before buying!

Docs  Forum

___________________________________________________________________________________________________________

Asset Buying Notice:

Now, this asset is updated on Unity2020.2.6f1c1, only tested on windows. Compute shader support is required!

Built-in RenderPipeline version works as expected.

Universal RenderPipeline version is fixed for Unity2020.2.6f1c1  Windows, at least on my laptop. Try making a new URP project and import the [ssf_urp.unitypackage]

    1.Or you may find it's still not showing anything when enter play mode and there is only 1 step to resolve this problem!!!

    2.This is not a bug but for extensibility reasons, I did not touch anything that may interface users' RenderPipeline.

    3.To make it works, users should get a graphics programmer to inject all OnEndCameraRendering() functions (in the scripts folder) into the URP pipeline.

High-Definition RenderPipeline version is not fully fixed for Unity2020.2.6f1c1, Windows. Try make a new HDRP project and import the [ssf_hdrp_temporary.unitypackage]. To fix it, please follow the same steps in URP.

___________________________________________________________________________________________________________

Known Issues:

 1.Graphics.CopyTexture() used in this asset is not supported by Mac(Metal).