PBS SubSurface Scattering
Create realistic looking translucent objects using these SubSurface Scattering shaders!
by Rob Reijnen
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Create realistic looking translucent objects using these SubSurface Scattering shaders!
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: assets@robreijnen.nl Documentation
This package contain a PBR translucent shader and a Legacy like translucent shader.
With these shaders you are able to create: Skin, milk, orange juice, leaves, balloons, candles and much more!
-All lights supported. -Build on standard shader and includes all it's features. -Includes pbr & legacy variant specially for skin. -Use deep/fog color map + Use Thickness maps -Use specular for directly penetrating light -Set scatter radius to determine how far the light travels beneath the surface -Phase value, determine how the light behaves inside your material. -Demoscene included Should you have any questions don't hestitate to contact me: assets@robreijnen.nl Documentation