Phanes – ArcaneFX


10 fantasy & magic URP shaders — portal, flame, gem, petrify, runes, waving flag, void rift and more. No URP setup needed.


by EEE Inc.


Price History +

ArcaneFX brings 10 fantasy & magic URP shaders for spells, artifacts and enchanted props. Fully procedural (no textures needed), SRP Batcher compatible, and — unlike many effect packs — it needs no URP asset changes at all: no depth texture, no opaque texture. It just works on a stock URP project.

The pack includes:

  • Portal Vortex — swirling additive gate for a quad or disc.
  • Stylized Flame — procedural fire card for torches and campfires.
  • Electric Arcs — object-space plasma arcs, no UVs required.
  • Faceted Gem — turns any low-poly mesh (even a default sphere) into a cut gemstone with per-facet tint and sparkle.
  • Petrify — animated flesh-to-stone sweep; at full value it doubles as a plain stone shader.
  • Slime — gooey vertex-wobbling surface.
  • Soap Bubble — iridescent thin-film driven by fresnel.
  • Rune Glow — glowing runic glyphs generated per UV cell, pulsing in waves.
  • Waving Flag — vertex cloth wave with optional banner stripes; shadows wave with the cloth.
  • Void Rift — an opaque "hole in reality" with a real parallax starfield inside.

Two effects ship twice: Rune Glow and Slime also come as Textured variants with a Base Texture slot, so the effect plays over your own albedo map instead of a flat colour. Petrify and Waving Flag already take a texture directly.

Every parameter is exposed in the inspector for full customization, and Petrify animates from a single _Petrify property via code, Timeline or a MaterialPropertyBlock. A one-click demo scene showcases all ten.

Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.