Phanes – ArcaneFX
10 fantasy & magic URP shaders — portal, flame, gem, petrify, runes, waving flag, void rift and more. No URP setup needed.
by EEE Inc.
Price History +
ArcaneFX brings 10 fantasy & magic URP shaders for spells, artifacts and enchanted props. Fully procedural (no textures needed), SRP Batcher compatible, and — unlike many effect packs — it needs no URP asset changes at all: no depth texture, no opaque texture. It just works on a stock URP project.
The pack includes:
- Portal Vortex — swirling additive gate for a quad or disc.
- Stylized Flame — procedural fire card for torches and campfires.
- Electric Arcs — object-space plasma arcs, no UVs required.
- Faceted Gem — turns any low-poly mesh (even a default sphere) into a cut gemstone with per-facet tint and sparkle.
- Petrify — animated flesh-to-stone sweep; at full value it doubles as a plain stone shader.
- Slime — gooey vertex-wobbling surface.
- Soap Bubble — iridescent thin-film driven by fresnel.
- Rune Glow — glowing runic glyphs generated per UV cell, pulsing in waves.
- Waving Flag — vertex cloth wave with optional banner stripes; shadows wave with the cloth.
- Void Rift — an opaque "hole in reality" with a real parallax starfield inside.
Two effects ship twice: Rune Glow and Slime also come as Textured variants with a Base Texture slot, so the effect plays over your own albedo map instead of a flat colour. Petrify and Waving Flag already take a texture directly.
Every parameter is exposed in the inspector for full customization, and Petrify animates from a single _Petrify property via code, Timeline or a MaterialPropertyBlock. A one-click demo scene showcases all ten.
Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.