Phanes – DreadFX
10 horror & dark-fantasy URP shaders — blood, corruption, cursed eye, ritual circle, decay, shadow veil and more. No URP setup needed.
by EEE Inc.
Price History +
DreadFX delivers 10 horror & dark-fantasy URP shaders for the scares — blood, rot, cursed relics and creeping corruption. Fully procedural (no textures required), SRP Batcher compatible, and needs no URP asset changes: no depth texture, no opaque texture.
The pack includes:
- Blood Coat — dripping blood that pools on world-up faces and streaks down the sides; redistributes live as the object moves. Works as tar, oil or slime too.
- Corruption — animated corruption that spreads across the surface with pulsing veins.
- Flesh Pulse — a fully shader-driven heartbeat; even the shadow beats.
- Cursed Eye — a living eye whose gaze wanders and pupil dilates on its own.
- Spider Web — torn procedural cobweb for quads, with a randomized damage pattern.
- Ritual Circle — additive glowing summoning circle with a slowly spinning rune band.
- Spectral Aura — ghostly wisps streaming upward from a scaled-up mesh shell.
- Swarm — object-space insect infestation for floors and walls.
- Decay — spreading rot/rust/mold spots growing from random centers.
- Shadow Veil — turns a capsule into a smoke-eroding shadow person.
Five effects ship twice: Blood Coat, Corruption, Decay, Flesh Pulse and Swarm also come as Textured variants with a Base Texture slot, so the blood or rot spreads over your character's or prop's own albedo map instead of a flat colour.
Every parameter is exposed in the inspector, so the same shaders retune into rot, rust or disease. Corruption and Decay animate from single _Corruption / _Decay properties via code, Timeline or a MaterialPropertyBlock. The one-click demo scene even dims the lighting to cold moonlight and adds a vignette to set the mood.
Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.