Pixel Palette Pro – Instant Stylization
Import from any image Automatically add varying brightness shades of each palette color Visual Effects: ... Independent colors/thicknesses specifiable for silhouettes and creases
by Mana Mirror
Price History +
Make your game look amazing from day one.
Turn a kit-bashed prototype into a cohesive visual feast straight away.
Apply awesome palettes from Lospec and nail the retro pixel-art aesthetic.
Platform Support:
- Unity 6000.0.x
- Universal Render Pipeline URP 16+
- Web/Desktop/Mobile
- OpenGL/Vulkan/DirectX
Implementation:
- Bakes the configured palette ahead-of-time with a compute shader (w/CPU fallback)
- Lightweight runtime shader applies the pre-baked palette
- CIELAB color space used to match screen colors to the palette
- Source code provided
Suggested Applications:
- Color-grading
- High-def newspaper/comic-book style
- Low-def pixel-art style
Color Palettes:
- Curated presets built-in
- Custom palettes
- Import from Lospec
- Import from any image
- Automatically add varying brightness shades of each palette color
Visual Effects:
- Apply color palette to the scene
- Hue/Saturation/Lightness adjustment before palette is applied
- Pixelation with adjustable size
- Optional dithering/interpolation to reduce color banding
- Adjustable smoothing to reduce shimmer/flicker under camera movement
- Silhouettes drawn around outside of objects
- Creases/corners drawn inside objects
- Independent colors/thicknesses specifiable for silhouettes and creases
- Masks can be used to restrict outlines to only particular objects
Quality-of-Life:
- Minimal setup (2 steps, add renderer feature + script component)
- Effects render in the editor for realtime preview
- Instant feedback when tweaking parameters
- Handles camera overlays automatically (e.g. weapon overlay)
- Multiple palette configs supported, switch between them with one click
- Easily toggle the effect on/off for a before/after comparison
- Control when the effect executes (e.g. before/after other post-processing effects)