Pixelated Surface Shader
Works on models with or without UVs ... Easy to setup ... Limitations: Does not currently support animated skinned mesh renderers. However, support can be added if there's interest.
by Black Horizon Studios
Price History +
- Requires Universal Render Pipeline (URP)
- Object-space triplanar projection
- Customizable pixel noise settings and textures
- Includes Noise Texture Generator and presets
- Supports models with or without UVs
Limitations: Does not currently support animated skinned mesh renderers. However, support can be added if there's interest.
Add a uniquely textured pixel look to your low poly models without modifying textures or needing UVs for the effect.
Demo (Synty Studios Models) | Demo (Daniel Mistage Models)
The shader retains the settings of URP Lit, including Base Map and Color, Metallic, Smoothness, Normal Map, Emission, and Alpha Clipping. This makes switching to the Pixelated Surface Shader quick and easy as it will retain the same settings from the URP Lit material.
Features:
- Works on models with or without UVs
- Adjustable Pixel Scale, Strength, and Seed
- Custom Pixel Noise Textures
- Object-space triplanar projection
- Normal Map and Emission support
- Metallic and Smoothness controls
- Alpha Clipping support
- Included Noise Texture Generator
- Multiple noise presets
- Easy to setup
- Works with stationary or moving objects
Limitations: Does not currently support animated skinned mesh renderers. However, support can be added if there's interest.