PRO GLASS SHADER – Singular Bear
Advanced realistic and stylized glass shader for URP. Physical refraction, Beer-Lambert absorption, iridescence, Fingerprint Placer tool, rain and presets.
by SingularBear Studio
Price History +
Bring your glass to life. From crystal clear diamonds to rainy cyberpunk windows, create AAA glass surfaces in seconds.
Turn any mesh into a stunning glass surface with the most complete, feature-rich glass shader for URP. Whether you need realistic architectural glazing, stylized magic crystals, or grime-covered dungeon bottles, Pro Glass Shader handles it all with a single, optimized uber-shader.
Realistic and stylized glass has always been frustrating to achieve in real-time… until now.
- Includes a powerful custom Editor with Smart Inspector, Presets, in-Scene tools, and dynamic UI filtering to instantly focus only on active features.
- Includes a powerful Preset System to drastically speed up your workflow and maintain visual consistency across your project. 20 Presets already included
- Full comprehensive PDF manual + online interactive guide available here: [DOCUMENTATION]
📋 THE FEATURE LIST
💧 Advanced Weathering & Nature
- Procedural Rain: Animated rain droplets without needing complex textures.
- Dripping Animation: Realistic trails and gravity-based dripping effects.
- Triplanar Rain: Rain wraps perfectly around spheres and complex meshes (no UVs needed).
- Dynamic Wetness: Sliders to control surface wetness and smoothness.
- Dirt & Grime: Procedural dirt accumulation.
- Moss Growth: Directional moss (grows from bottom-up or top-down).
- Dust Overlay: Accumulates dust on top-facing surfaces automatically.
- Frost & Fog: Interior fog density for icy/cold looks.
🖐️ Interactive Surface Imperfections
- Fingerprint Placer Tool: [Exclusive] Click on your mesh in Scene View to place smudges exactly where you want.
- 4-Layer Smudges: Mix up to 4 different types of fingerprints or dirt spots.
- Local Space Tracking: Smudges stick to the object even when it moves/rotates.
- Micro-Scratches: Detail normal map support for surface wear.
- Procedural Surface Noise: Adds organic imperfection to the glass smoothness.
- Triplanar Detail Maps: Scratches that don't stretch.
💎 Optical Physics & Refraction
- Physical Refraction: Snell's Law implementation for realistic bending.
- Chromatic Aberration: RGB splitting/Dispersion at edges (Prism effect).
- Beer-Lambert Absorption: Accurate volume color (thicker parts are darker).
- Variable IOR: Control the Index of Refraction (Air, Water, Diamond, etc.).
- Frosted Glass Blur: High-quality blur with 4 adjustable quality levels.
- Depth Fade: Soft intersections with other geometry (no harsh clipping).
- Double-Sided Rendering: Proper handling of back-faces.
✨ Lighting & Special Effects
- Total Internal Reflection (TIR): Realistic reflection at grazing angles (diamond look).
- Iridescence: Thin-film interference (Rainbow/Oil slick effect).
- Caustics: Animated light projection patterns (Procedural or Texture).
- Inner Glow: Sci-fi emissive volume effect.
- Rim Lighting: Highlight edges for better visibility in dark scenes.
- Translucency: Simulated subsurface light scattering.
- Edge Darkening: Simulates the look of thick glass panes.
- Sparkles: View-dependent glitter effect (great for snow/magic).
💥 Distortion & Stylized FX
- Procedural Cracks: Voronoi-based cracking system.
- Shatter Effect: Refraction offsets based on crack masks.
- Magnify: Zoom lens effect.
- Barrel/Fisheye: Lens distortion effect.
- Shockwave/Ripple: Animated circular distortion.
- Swirl: Vortex distortion effect.
- Heat Haze: Animated hot air turbulence.
- Pixelate: Retro/Mosaic glass effect.
🛠️ Workflow & Tools
- Preset System: Save/Load entire material settings to a file.
- Thumbnail Browser: Visual preset selector included.
- Searchable Inspector: Find any property instantly by typing its name.
- Copy/Paste Sections: Copy just the "Rain" settings to another material.
- Smart Foldouts: Organized UI that remembers your preferences.
- Auto-Keywords: Automatically enables/disables shader keywords to save performance.
🚀 Performance & Compatibility
- Feature Stripping: Only compiles the code you use (0 cost for unused features).
- Mobile Mode: "Fast" quality tier specifically for mobile devices.
- VR Ready: Supports Single Pass Instanced (SPI) rendering.
- URP Native: Built specifically for the Universal Render Pipeline.
- Unity 6 Ready: Tested on the latest Unity versions (and 2021/2022 LTS).