PSX-Style Shader


PS1-style retro rendering for Unity with vertex snapping, affine texture distortion, color quantization, and pixel-perfect downscaling.


by Pedro Verpha


★★★★ star rating
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PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.


It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.


The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.