PSX-Style Shader
PS1-style retro rendering for Unity with vertex snapping, affine texture distortion, color quantization, and pixel-perfect downscaling.
by Pedro Verpha
★★★★ star rating
Price History +
PSX Retro Surface is a simple retro rendering solution for Unity that recreates the visual style of classic PlayStation-era games.
It includes an object surface shader and a camera post-processing effect to achieve low-precision geometry, affine texture distortion, stepped lighting, color depth reduction, dithering, and pixel-accurate resolution downscaling.
The shader supports per-material control and optional normal maps, while global settings allow you to tweak the overall look easily at runtime.