Quick Interactive Snow Shader


Interactive Snow Shader adds realistic snow trails and surface interaction with customizable shader controls and VFX Graph settings for smooth, dynamic, and performance-friendly snow effects.


by Gee Zyy Games


Price History +


Interactive Snow Shader is a dynamic snow interaction system for Unity that allows characters and other objects to create visible trails and impressions while moving across a snow-covered surface.

The system combines a customizable Snow Shader, Render Texture-based interaction, and VFX Graph to create an immersive snow effect without requiring complex manual trail placement. As the player moves across the snow, the system captures the interaction and uses it to generate a visible snow path on the surface.

The included SnowVFX system adds an additional visual layer to the interaction, creating a natural snow trail that follows the player while they are grounded. The VFX can be customized through exposed properties such as VFX Rate, Life Time, and Size, while advanced VFX Graph controls provide additional control over particle capacity, lifetime variation, and trail color.

The package includes both LowPoly and HighPoly snow plane prefabs, allowing you to choose between better performance and higher-quality snow deformation depending on your project requirements.


Key Features


  • Interactive snow surface with real-time player interaction.
  • Render Texture-based snow interaction system.
  • Customizable snow color, brightness, power, and scale.
  • Adjustable vertex displacement for snow deformation.
  • LowPoly and HighPoly snow plane prefabs.
  • Player-following SnowVFX system.
  • Grounded-state detection for accurate snow interaction.
  • Customizable snow trail width and lifetime.
  • VFX Graph support with advanced particle controls.
  • Adjustable particle capacity and lifetime variation.
  • Customizable snow trail color.
  • Suitable for PC, console, and other Unity platforms depending on project settings and optimization.

Technical Details


  • Render Pipeline: Universal Render Pipeline (URP)
  • Shader Technology: Shader Graph
  • VFX Technology: Visual Effect Graph
  • Interaction System: Render Texture-based
  • Surface Deformation: Vertex displacement
  • Snow Interaction: Player/particle-based
  • Camera Projection: Orthographic
  • Required Layers: Particles and Ground
  • Included Snow Planes: LowPoly and HighPoly
  • Player Tracking: SnowFollow system
  • Player State: Supports grounded-state detection
  • Customization: Snow Shader properties and VFX Graph properties
  • Render Texture: Used to transfer interaction data from the interaction camera to the snow shader
  • Performance: Performance depends primarily on snow plane triangle count, Render Texture resolution, VFX Graph capacity, and scene complexity.

Included Assets


  • Snow Shader Material
  • LowPoly Snow Plane
  • HighPoly Snow Plane
  • SnowVFX Prefab
  • SnowFollow Script
  • Snow Demo Scene
  • VFX Graph
  • Render Texture-based interaction setup

Required Packages & Dependencies


Shader Graph

Visual Effect Graph

Cinemachine

New Input System


⚠️ This package is only supported with Unity URP (Universal Render Pipeline).