Ray Traced Global Illumination for GigaLights


Playstation 5 Xbox One Xbox Series Nintendo Switch 2 ... From atmospheric corridors to open living spaces, bounced illumination adds another ... Part of the GigaLights family


by The Naked Dev


Price History +

Bring your world to life with ray-traced Global Illumination, powered by GigaLights - Infinite Lights for Unity. Built for Unity URP, BIRP and HDRP.

Supported Unity Render Pipelines:

Built-in Render Pipeline (BIRP), Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).


Ray tracing support:

  • Hardware ray tracing: Available on compatible DX12 hardware and PlayStation 5.
  • Software ray tracing: Available across all supported platforms and graphics APIs.

GigaLights automatically uses hardware ray tracing when available and falls back to software ray tracing otherwise.


Current supported platforms*:

  • Windows (DX11, DX12)
  • Linux (Vulkan)
  • MacOS (Metal)
  • iOS (Metal)
  • Android (Vulkan)
  • WebGL (WebGPU)

Working on support for:

  • VR
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series
  • Nintendo Switch 2

🌈Let your lighting go further with GigaLights - Ray Traced Global Illumination for Unity!🌈

Light does more than illuminate the first surface it hits. GigaLights Global Illumination extends your lighting with ray-traced indirect illumination, bringing bounced light and color bleeding into your world. Create interiors with softer illumination, environments with richer color and scenes where light connects the space.


🌈Ray-traced global illumination

Expand your GigaLights setup with a dedicated approach to indirect lighting. From atmospheric corridors to open living spaces, bounced illumination adds another dimension to the way you light your world.


🧩Part of the GigaLights family

Global Illumination is an optional module for GigaLights. Combine it with the dedicated Ambient Occlusion and Reflections modules to bring together indirect lighting, contact shading and reflections in a shared ray-tracing and denoising workflow. 

Please note that this asset requires the base GigaLights asset to function.


🛟Support

If you run into an issue while implementing GigaLights Global Illumination, please read the Documentation or contact us at info@thenakeddev.com. We are happy to help you get GigaLights Global Illumination running in your project.


✅ This asset will receive a minimum 2 years of support & free updates.