Reactive Energy Shields


Add responsive URP energy shields with animated hex surfaces, expanding hit ripples, three color presets, runtime controls, and a polished Unity 6 demo.


by Esti


Price History +

Reactive Energy Shields provides configurable defensive force fields for sci-fi combat, barriers, vehicles, structures, and character protection. Animated surface flow, hex detail, rim lighting, and world-space impact ripples are combined in one purpose-built URP shader.


Named examples and presets include Reactive Energy Shield Showcase Demo Setup, Amber Defense Shield, Cyan Guardian Shield, and Magenta Plasma Shield. The project contains 4 prefab assets, 7 material/preset assets, 2 custom shader assets, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.


The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.


The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.


Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.