Realistic Decals Pack


Automatic layering, no z-fighting ... Each decal is placed with a custom mesh projection system. ... The spawner pools them and fades them out after a set lifetime, and newer decals always ...


by DAVFX


Price History +

A collection of 24 realistic ground decals with a custom mesh projection system and 80+ material parameters. Works with any shader, in URP and HDRP.
  • 24 decal prefabs (realistic and emissive)
  • Custom mesh projection, works with any shader
  • 80+ material parameters
  • URP and HDRP
  • Unity 6+
  • Projects on terrain, uneven ground, bent surfaces and vertical walls
  • Adjustable mesh resolution and Center Density
  • Automatic layering, no z-fighting
  • Runtime spawner with pooling and fade out

A collection of 24 realistic ground decals for terrain and any other surface in your scene, with ground marks and a set of colored emissive decals.

Each decal is placed with a custom mesh projection system. It builds a mesh that follows the ground underneath, so it sits correctly on terrain, uneven ground, bent surfaces and vertical walls. The result is a regular Mesh Renderer, so you can use any shader and you don't need a Decal Renderer Feature or HDRP decal settings.

The Decals Master Shader has 80+ parameters you can tweak in the material: color, normal intensity, parallax, emissive with animated noise, noise erosion, edge mask, vertex displacement, micro details, and random rotation, hue and lightness for each decal.

You can drag the prefabs into the scene or spawn decals at runtime from script. The spawner pools them and fades them out after a set lifetime, and newer decals always draw on top of older ones without z-fighting.