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Realistic Glitches is a collection of post processing shaders imitating glitches, occurring on real circumstances.

The following camera effects are included:

„Scanner“
- defective, or faulty loaded JPEG image
- horizontal or vertical stripes

Tint
- manipulation of the YUV-Color channels
- U/V channels can be swapped

Bleeding colors
- bad sync of the YUV-color channels,
often seen on VHS cassettes or cable TV

Corrupted VRAM
- shifts parts of the picture,
such as the VRAM was corrupted

Unsync
- shifts the picture vertically, like vertical sync
issues on an analog RGBHV signal
- shift can be static scrolling or jumping

CRT
- not a glitch, but imitation of an old CRT
screen
- scanlines
- bulged picture

VHS
- distorted picture with bleeding colors, like on
a damaged VHS cassette

DIY
- variable array for multiple shader effects
- experiment with all of the shaders' raw
parameters and add as many as you want