Realistic Water, Rain and Sea System VFX – Shader Graphs HDRP/URP


Independent ripple and puddle distortion layers for fine control over wetness ... Wave direction, frequency, height, and peak controls for ocean surfaces ... Rain and storm weather systems


by SpectraForge Studio


Price History +

NOTE : PLEASE WATCH THE YOUTUBE VIDEOS IN FULL QUALITY
Realistic HDRP rain, puddle, and water shaders for ground, streams, and oceans are fully animated, tileable, and easy to customize.

HDRP and URP shaders, materials and scenes are saperately made and ones RP sccene, material or shader is not supported in other, every project should use their respective materials and shaders provided in respective folders.



Bring your world to life in the rain.

This pack delivers a complete set of Shader Graph materials built for Unity's High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), covering everything from puddled streets to open ocean under a storm. Every shader is fully exposed and parameter-driven, so you can dial in the exact look you need, from a light drizzle to a heavy downpour without touching a single node.

  • Sea Water Shader : open ocean/sea water with depth-based shallow-to-deep color blending and dual-normal surface detail.
  • Rainy Stream Shader : flowing water (rivers, streams, canals) with animated rain ripples and puddling layered on top.
  • Rainy Ocean Shader :large-scale ocean water combined with directional wave simulation and a full rain ripple/puddle overlay.
  • Rain Ripples Shader (opaque + transparent variants) : wet ground surfaces with animated rain ripples and puddle normal distortion, perfect for streets, sidewalks, and rooftops.
  • Rain Drop Shader : A lightweight, standalone animated raindrop/ripple overlay for adding rain detail to any existing surface.

NOTE : THE SCENE USED FOR PRESENTATION VIDEO AND SCREEN SHOTS IS NOT AVAILABLE IN ASSET PACKAGE. YOU CAN DOWNLOAD PRESENTATION SCENE HERE


NOTE: RAINFALL PARTICLES USED IN ASSET ARE RAIN VFX AND ARE NOT INCLUDED IN PACK


NOTE : YOU HAVE TO ADJUST THE SHADER PROPERTIES FOR EVERY POST PROCESSING IN ORDER TO ACHIEVE BEST RESULTS


Key Features

  • Built entirely in Shader Graph — fully node-based and editable
  • Targets HDRP and URP for physically-based, high-fidelity rendering
  • Animated ripples, puddles, and flow, all speed and tiling values exposed
  • Independent ripple and puddle distortion layers for fine control over wetness
  • Depth-based water coloring (deep/shallow blending) for streams and oceans
  • Wave direction, frequency, height, and peak controls for ocean surfaces
  • Adjustable Metallic and Smoothness for everything from dull wet concrete to glossy reflective puddles
  • Transparent variants for layering rain effects over existing ground materials
  • No code required, very effect is controlled through the material Inspector

Great For

  • Rain and storm weather systems
  • Urban environments with wet streets and puddles
  • Rivers, streams, canals, and waterfalls
  • Ocean and open-water scenes
  • Cutscenes and cinematic weather transitions
  • Any HDRP project that needs believable wet or rainy surfaces

Requirements

  • Unity (HDRP, URP and CRP project)
  • Shader Graph package
  • No external dependencies