RekindledFX Frost & Ice — Freeze & Shatter (URP)


Freeze anything in URP — glassy ice & frost coat shaders, a freeze-ray, and shatter-into-shards. Coat any object, animate the freeze, and burst it into ice. Zero textures, zero dependencies.


by RekindledFX


Price History +

Turn any object to ice — RekindledFX Frost & Ice is a complete freeze system for the Universal Render Pipeline: coat shaders, a freeze-ray, and a shatter effect, all fully procedural.


No textures to import. No dependencies. Add a component, freeze, and watch it shatter.


■ KEY FEATURES

• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze

• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too

• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)

• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event

• Fires onFullyFrozen / onShatter events to hook into your own gameplay

• Build-safe shaders — effects render correctly in player builds

• Zero external textures — ice shards and particles generated at runtime


■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.

• Enable Opaque Texture on your URP Asset for the SolidIce refraction.

• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.

• Developed and tested on Unity 6.


■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.


■ SUPPORT

rekindledgames0@gmail.com — Website: https://rekindledgames.github.io