RekindledFX Lava – LavaParticles and Procedural Lava
Molten, flowing lava for URP — a fully procedural lava shader with crust, glowing cracks, bubbling, HDR heat glow, and rising embers. Zero textures, zero dependencies. Just drop it in.
by RekindledFX
Price History +
Bring your volcanoes, hell pits, and lava rivers to life with RekindledFX Lava — a fully procedural, animated lava shader for the Universal Render Pipeline, paired with a rising-ember particle effect.
No textures to import. No dependencies. No setup. Drop the prefab into your scene, or apply the material to any mesh, and you have living, glowing lava.
■ KEY FEATURES
• Fully procedural LavaFlow shader — nothing to import, generated in-shader
• Animated flow with adjustable speed, direction, scale and turbulence
• Molten bubbling + optional bursting bubble pops
• HDR heat glow with pulsing, emission tint (recolor to toxic/alien), and hot-white control
• Optional hardened crust plates with glowing cracks between them
• Optional fresnel edge heat glow on silhouettes
• Subtle vertex displacement for a living surface
• World-space flow mode for seamless tiling across large lakes and terrains
• LavaEmbers — rising ember particles, fully code-driven, build-safe
• Two ready material presets + drag-and-drop prefabs + demo scene
■ WHAT'S INCLUDED
• LavaFlow surface shader (RekindledFX/Elemental/LavaFlow)
• ElementalParticle shader (used by the embers)
• LavaEmbers component
• Material presets: Lava, LavaCurrent
• Prefabs: LavaPool (surface + embers), LavaEmbers
• Demo scene + full PDF documentation
■ REQUIREMENTS
• Universal Render Pipeline (URP). URP only — no Built-in or HDRP in this version.
• Developed and tested on Unity 6.
• Bloom (post-processing) recommended for the full glowing look.
■ ZERO DEPENDENCIES
Every effect is procedural — all particle textures are generated at runtime. No external packages, no texture files, nothing to break.
■ MORE FROM REKINDLEDFX
Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Volumetric Light Beam. All built the same way — procedural, zero dependencies, URP.
■ SUPPORT
Questions, bugs, or requests: be.snake@gmail.com