RekindledFX Lava – LavaParticles and Procedural Lava


Molten, flowing lava for URP — a fully procedural lava shader with crust, glowing cracks, bubbling, HDR heat glow, and rising embers. Zero textures, zero dependencies. Just drop it in.


by RekindledFX


Price History +

Bring your volcanoes, hell pits, and lava rivers to life with RekindledFX Lava — a fully procedural, animated lava shader for the Universal Render Pipeline, paired with a rising-ember particle effect.


No textures to import. No dependencies. No setup. Drop the prefab into your scene, or apply the material to any mesh, and you have living, glowing lava.


■ KEY FEATURES

• Fully procedural LavaFlow shader — nothing to import, generated in-shader

• Animated flow with adjustable speed, direction, scale and turbulence

• Molten bubbling + optional bursting bubble pops

• HDR heat glow with pulsing, emission tint (recolor to toxic/alien), and hot-white control

• Optional hardened crust plates with glowing cracks between them

• Optional fresnel edge heat glow on silhouettes

• Subtle vertex displacement for a living surface

• World-space flow mode for seamless tiling across large lakes and terrains

• LavaEmbers — rising ember particles, fully code-driven, build-safe

• Two ready material presets + drag-and-drop prefabs + demo scene


■ WHAT'S INCLUDED

• LavaFlow surface shader (RekindledFX/Elemental/LavaFlow)

• ElementalParticle shader (used by the embers)

• LavaEmbers component

• Material presets: Lava, LavaCurrent

• Prefabs: LavaPool (surface + embers), LavaEmbers

• Demo scene + full PDF documentation


■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP in this version.

• Developed and tested on Unity 6.

• Bloom (post-processing) recommended for the full glowing look.


■ ZERO DEPENDENCIES

Every effect is procedural — all particle textures are generated at runtime. No external packages, no texture files, nothing to break.


■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Volumetric Light Beam. All built the same way — procedural, zero dependencies, URP.


■ SUPPORT

Questions, bugs, or requests: be.snake@gmail.com