RekindledFX VolumetricLight – VolumetricLightShader and Beam Dust Particles


Volumetric god rays and light beams for URP — soft depth intersection, floating dust, and a built-in cone mesh generator. Zero textures, zero dependencies. Just drop them in.


by RekindledFX


Price History +

Fill your scenes with atmosphere — RekindledFX Volumetric Light Beam brings soft, glowing volumetric beams to the Universal Render Pipeline: god rays, spotlights, sci-fi beams, and portals.


No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.


■ KEY FEATURES

• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)

• Near-camera fade so the beam stays clean when you fly through it

• Length fade, flip, and Fresnel edge softness controls

• Optional animated in-shader dust haze

• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)

• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu

• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)

• Zero external textures — everything procedural


■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.

• Enable Depth Texture and Opaque Texture on your URP Renderer for the soft intersection & near-camera fade.

• Bloom (post-processing) recommended for the glow.

• Developed and tested on Unity 6.


■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.


■ SUPPORT

rekindledgames0@gmail.com — Website: https://rekindledgames.github.io