Screen Effects (Built-in)
A highly optimized, mobile-ready post-processing suite for the Built-in Render Pipeline. Includes high-performance Bloom, Glitch, Radial Blur, Water Ripples, Dissolve, and more!
by Esti
Price History +
Screen Effects (Built-in) is a comprehensive, highly optimized suite of post-processing and camera effects tailored specifically for Unity's classic Built-in Render Pipeline.
Whether you are developing a high-speed racing game, a tense horror experience, or a stylized indie title, this package provides the cinematic polish you need without sacrificing frame rates.
Highly Optimized for Mobile & VR:We know performance is critical. Instead of heavy, unoptimized loops, our shaders utilize industry-standard mobile optimization techniques:
- Downsample/Upsample Pyramids: The Mobile Bloom effect uses a robust downsampling architecture to provide beautiful, wide glows at a fraction of the GPU cost.
- Fast Math & Smoothsteps: Heavy if/else branching has been replaced with GPU-friendly step/smoothstep functions and SDF (Signed Distance Field) mathematics.
Perfect for Any Genre:
- Racing / Action: Use Radial Blur tied to your car's speed for an incredible sense of momentum.
- Horror / Sci-Fi: Use Glitch Art (Bad TV) to create tension, chromatic aberration, and screen tearing.
- Puzzle / UI: Interactive Water Wave shockwaves on mouse click, or Zoom magnifying glass effects for investigating clues.
Key Benefits:
- Plug & Play: Just attach the C# script to your Camera, tweak the sliders in the Inspector, and you're done.
- Editor Preview: All effects run in the Scene View ([ExecuteAlways]), allowing you to tweak visuals without entering Play Mode.
- Safe & Clean: Built with fallback mechanisms to ensure your screen never goes black if a material fails to load.