Shader Graph Texture Atlas Handler [SubGraph + Script Integration]


This package features a SubGraph for the Shader Graph that allows easy Texture Atlas handling, from texture index and UVs.


by LeLapin


Price History +

This package contains the base Sub Graph that allows to easily and cleanly handle texture atlases in the Shader Graph, as well as a complete example of its usage, featuring a premade grass shader. An example of a texture atlas (2×2) used with the example shader is used on four plants, each sharing the same mesh and material, but different tiling index. This allows to reduce draw calls, by having only one mesh and material for multiple different objects.