ShaderGraph Plus – Blurs


Collection of 14 production-ready blur and filter nodes for ShaderGraph. Drop a node into any graph, pick any source from texture to camera, and get high quality blurs with zero additional setup.


by Eyesolated Studio


Price History +

ShaderGraph Plus - Blurs gives you fourteen carefully implemented blur and filter algorithms as Shader Graph nodes that work under Built-in (BiRP), URP, and HDRP with no extra setup, providing a seamless, near native experience in the Shader Graph editor.


Use them in any existing Shader Graph's - on scene materials, sprites, UI, and render textures, or wire them into fullscreen post-process passes for frosted glass, refraction, depth-of-field, bloom pre-passes, and stylized looks.


Works on all three render pipelines from a single import: Built-in (BiRP), URP, and HDRP. No separate packages or downloads. The package is designed to be plug-and-play, with a deliberately minimal footprint and no unnecessary bloat.