Simple Glass Shader


A customizable glass shader for the Built-in Render Pipeline. Supports color tinting, thickness, refraction, rim lighting, basic reflections, texture mapping, and normal maps.


by CodeWee


Price History +

  • Simple Glass Shader is a versatile and easy-to-use shader built specifically for Unity's Built-in Render Pipeline. Whether you're creating windows, bottles, screens, or any transparent material, this shader provides everything you need to bring realistic glass to life.
  • You can control the glass color, and index of refraction to simulate depth and bending of light through the material. The built-in rim lighting allows you to highlight glass edges with customizable rim color and intensity, enhancing visibility and realism.
  • The shader also includes a simple built-in reflection system, letting you tweak reflection color, strength, smoothness, and direction, without relying on external reflection probes.
  • On top of that, you can apply Base Map for surface texture and Normal Map to simulate surface distortion, scratches, or unique patterns on the glass.
  • Perfect for stylized or semi-realistic projects that require customizable glass without the overhead of complex rendering pipelines.
  • Supports the following Unity versions:
    • Unity 2018
    • Unity 2019
    • Unity 2021
    • Unity 2022
    • Unity 6000+ (Unity 6.x).
    • In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.