Simple Shader–Shader Graph(HDRP)


✅Simple shader are specially designed and optimized for the most common shader used in Unity game design. shader graph learn or use it in conjunction with VFX effects.


by Organic Nori


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🔸 Introduction 🔸


  • Commonly used shader:The most concise and commonly used shader are easy to modify and extend or use directly.
  • Simple, concise You don't have to spend too much time to learn, just import it and start using it.
  • Easy to use.The file is very simple, just shader and material map.
  • Make With Shader graph, you can learn the common usage of shader graph and use it in conjunction with VFX effects.
  • Adjust the details Each of the common shader parameters are streamlined and exposed to make control easier and adjust the details of the material.


🔸20 shader pack🔸


  • Fresnel Shader - aperture
  • Dissolve Shader - Dissolve
  • Hologram Shader---holographic
  • Glass Shader --- delicate glass
  • True Glass Shader---Crystalline Glass
  • Forcefield Shader---Forcefield
  • Fog shader
  • Flow shader---Flow
  • Wave shader
  • Flash shader---Flash
  • Fresnel_Map shader--Aperture mapping version
  • Gradient color shader
  • Emiss Gradient shader - gradient light
  • Alpha shader--semi-transparent
  • Fresnel_Lite - aperture simplified
  • others...


✅Shader usageshader roughly divided into two kinds, a common, a lite version of the common general support PBR three kinds of mapping, that is, ab, normal and mask.The lite version is a simple version, which is streamlined and consumes less rendering resources.