Skybox Shader


grades itself in the material: exposure, contrast, saturation, lift, gamma and gain ... Technical ... 38 settings on the material in six inspector groups: 23 sliders, 12 colour fields, 2 ...


by EmacEArt


Price History +

One shader: gradient, sun disc, haze and animated cel-shaded clouds. No textures, no cubemaps.

A stylized procedural sky horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. No textures and no cubemaps.


What it does

  • draws five cloud patterns: billowing, feathered streaks, round puffs, diagonal bands and connected cotton
  • flattens the clouds into steps with posterization bands, from one step up to eight
  • moves the cloud edge smoothly on the coverage slider while the edge itself stays hard
  • reshapes the clouds as they drift - stretch, swirl and wind speed sit on separate sliders
  • aims the sun by hand or takes the direction from a DirectionalLight3D
  • feeds ambient light and reflections, so the scene below picks up the colour of the sky
  • grades itself in the material: exposure, contrast, saturation, lift, gamma and gain

What is inside

  • the sky shader
  • 2 preset materials: clear daylight and warm dusk
  • a demo scene with ground, light and a few shapes
  • 2 demo scripts: orbit camera and preset switch
  • README and documentation

Technical


  • Forward+ renderer, also runs on Mobile; Compatibility has not been tested
  • no textures - everything is procedural, so the clouds drift and change shape with no baked animation
  • 38 settings on the material in six inspector groups: 23 sliders, 12 colour fields, 2 toggles and the sun direction