Skybox Shader
grades itself in the material: exposure, contrast, saturation, lift, gamma and gain ... Technical ... 38 settings on the material in six inspector groups: 23 sliders, 12 colour fields, 2 ...
by EmacEArt
Price History +
One shader: gradient, sun disc, haze and animated cel-shaded clouds. No textures, no cubemaps.
A stylized procedural sky horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. No textures and no cubemaps.
What it does
- draws five cloud patterns: billowing, feathered streaks, round puffs, diagonal bands and connected cotton
- flattens the clouds into steps with posterization bands, from one step up to eight
- moves the cloud edge smoothly on the coverage slider while the edge itself stays hard
- reshapes the clouds as they drift - stretch, swirl and wind speed sit on separate sliders
- aims the sun by hand or takes the direction from a DirectionalLight3D
- feeds ambient light and reflections, so the scene below picks up the colour of the sky
- grades itself in the material: exposure, contrast, saturation, lift, gamma and gain
What is inside
- the sky shader
- 2 preset materials: clear daylight and warm dusk
- a demo scene with ground, light and a few shapes
- 2 demo scripts: orbit camera and preset switch
- README and documentation
Technical
- Forward+ renderer, also runs on Mobile; Compatibility has not been tested
- no textures - everything is procedural, so the clouds drift and change shape with no baked animation
- 38 settings on the material in six inspector groups: 23 sliders, 12 colour fields, 2 toggles and the sun direction