Snapshot Shaders Pro for URP, HDRP & Built-in
34 new post-processing effects for Unity, including edge detection, blur, synthwave, dithering, silhouette, painting, and more! Compatible with all render pipelines and Unity's volume system.
by Daniel Ilett
★★★★ star rating
Price History +
This package adds 34 new post-processing effects to Unity. Compatible with the High Definition Render Pipeline, Universal Render Pipeline, and Built-in Render Pipeline.
✨ Core Features
- Compatability with HDRP, URP, and Built-in render pipeline
- Use local or global volumes to customize effects for different scenarios
- Textures included for all effects that require them
✨ New in Version 1.6!
- Text Adventure - Replaces the screen with ASCII-style text
- World Scan - Overlays a scanning effect in world space
- Synthwave - Superimposes colorful gridlines onto the scene
- Noise Grain - Generates noise to simulate film grain
✨ Existing Effects
- Halftone - Create fake gradients using printing-style ink dots
- Barrel Distortion - Pull the edge of the screen inwards like a CRT display
- Vortex - Warp the screen around a focal point
- Dither 3D - A one-bit color effect applied in 3D
- Colorize - Tint the screen any color
- Cutout - Overlay a cutout texture onto the screen
- Glitch - Distort the screen by shifting pixels sideways
- Invert - Invert the RGB values of every pixel
- Light Streaks - Add horizontal streaks to strong light sources
- Radial Blur - Strong blur at the edges, sharp in the middle of the screen
- Sharpen - Reduce on-screen blurring
- Drawing - Apply a brush stroke pattern to the screen
- Dither (Basic) - A one-bit color effect applied to the screen
- Kaleidoscope - Reflect the screen radially across several mirror lines
- Scanlines - Mimic the scanlines on an old CRT display
- Outline (Fancy) - Improved edge detection which uses pixel depth+normals
- Neon (Fancy) - Apply neon-colored edges to on-screen objects
- Oil Painting - Remove texture detail while preserving object edges
- Underwater - Distort the image with waves and add water fog
- SNES - Quantize color channels to get a SNES color palette
- Game Boy - Tint the screen with just four colors
- Outline (Sobel) - Detect edges with a Sobel kernel
- Neon (Sobel) - Detect edges, then saturate and lighten for a neon effect
- Silhouette - Color objects based on distance from the camera
- Mosaic - Pixelate the screen then overlay a mosaic tile onto the pixels
- Pixelate - Downsample the image into a blocky resolution
- Film Bars - Fit the screen to a desired aspect ratio
- Blur - Reduce the sharpness of the screen by blurring nearby pixels
- Greyscale - Turn the screen grey based on pixel luminance
- Sepia Tone - Make the screen look like an old photograph
✔️ Compatible Versions
- Compatible with HDRP, URP, and Built-in in Unity 2019.3 and up.
- Tested with all LTS versions of Unity.
- Please note that the package was designed for desktop use. Some effects work on mobile and in VR, but support is not guaranteed.