Spells Vfx-Advanced Vfx
Demo scene with Again / Prev / Next / Auto buttons, keyboard keys and click-to-cast. Compatibility Pipeline Status Built-in Supported. Tested. URP ... HDRP
by Game HUB
Price History +
Unity version
Unity 6 (6000.3) or newer
Render pipelines
Built-in, URP and HDRP
Made with
Hand-written shaders + Shuriken particles (no Shader Graph or VFX Graph needed)
Input
Works with the Input System package or the old Input Manager.
Texture use:2D
Texture size : 1024 B/W 1024
Alpha source: Input Texture alpha
Eight ready-to-use magic spells that play on the ground: Arcane Rune Circle, Crystal Shatter, Holy Sigil, Frost Swirl, Nature Rune Shatter, Water Glyph, Golden Crystal Starburst and Ice Wisp. Drop a prefab where the spell should appear: it plays once, about 3 seconds, and then cleans itself up. The same prefabs and materials work in Built-in, URP and HDRP.
8 complete spells, each one prefab: glowing ground glyphs, energy balls, shields, lightning, shards, smoke, flying debris and scorch marks, all timed together.
• Plays once and cleans up: no loops and no leftover objects. Turn off Destroy On Finish to pool spells.
• Animated glyphs: glyphs draw themselves in, flare, spin, flow, burn away into scorch marks, or thin out and pull back into the centre, all driven by each particle's age.
• Realistic energy ball: deep core, glowing rim and moving inner energy veins (Arcane and Crystal Shatter).
• Physical debris: broken floor slabs, rocks, ice pieces and shards fly out, land, settle and shrink away.
• Works anywhere: on flat ground or slopes (the prefab's up axis is the ground normal), at any scale.
• Demo scene with Again / Prev / Next / Auto buttons, keyboard keys and click-to-cast.
Compatibility
Pipeline
Status
Built-in
Supported. Tested.
URP
Supported. Tested; the demo scene is made in URP.
HDRP
Supported. If the spells look dim with physical exposure, add GS Pipeline Intensity to the scene and raise Intensity.
Nothing needs converting: the spells and the demo floor use the pack's own shaders, so they never turn pink in any pipeline.
Installation
• Import the package. Everything goes into Assets/GroundSpellsVFX.
• Open Scenes/GS_Demo.unity and press Play.
• For the glow, turn on HDR and add Bloom with your pipeline's post-processing. The demo uses Settings/GS_PostFX_URP.asset.