Stylized Combat VFX – 150 Effects
Celestial Judgment - a pillar of light slams down from a sky sigil ... EASY CUSTOMIZATION - NO CODING ... Energy - domes, orbs, tornados, ribbons and crystals with reveal and dissolve
by Livi3d
Price History +
Bring your combat to life with 150 hand-crafted stylized effects built for Unity 6 and URP.
Stylized Combat VFX covers everything a melee or magic fighter needs: crisp sword slashes, punchy hit impacts, ground-shaking spells, colorful projectiles, protective shields and huge multi-stage ultimates. Every effect is a ready-to-use prefab - drag it into the scene or spawn it from code.
WHAT'S INSIDE - 150 PREFABS
Melee
• Sword Slash (10) - fast crescents in 10 elements
• Heavy Slash (5) - wide, weighty strikes
• Circular Slash (5) - full spin attacks
• Vertical Slash (5) - overhead chops with ground impact
• Sword Strike (15) - detailed blade attacks: triple combo, void cross, flame spin, blood moon reap, starfall and more
• Weapon Trail (5)
• Combo (5)
• Elemental Slash (5) - flame crescent, blade storm, spiral, flame ribbon, whirlwind
• Ground Slash (5) - blade waves tearing along the ground
Hits & Impacts
• Hit Impact (10)
• Critical Hit (5)
• Bloodless Impact (5) - dust, stone, snow, wood, cartoon
Magic
• Ground Spell (8) - crystal spikes, fire shockwave, frost bloom, arcane seals
• Spell (6) - meteor, lightning, ice spike ring, heal, stun, portal
• Spell II (5) - teleport beacon, healing pool, water bubble, lightning dome, rose crescent
• Cast (7) - star disc, ice eruption, blood dome, blood tornado, abyss rift and more
• Shield (3) and Orb (3)
• Action (4) - dash, parry, charge up, thrust
Projectiles (31)
• Fireballs, comets, spears, darts, arrows, crescents, bubbles, snowflakes, hearts and more - each with muzzle flash, trail and impact
Ultimates (3)
• Celestial Judgment - a pillar of light slams down from a sky sigil
• Inferno Dragon Vortex - flaming serpents coil up a fire tornado
• Void Singularity - a black hole forms, pulls in matter and detonates
EASY CUSTOMIZATION - NO CODING
Every prefab includes the Effect Controller component. Tweak it in the Inspector with a live preview in the Scene view, or change it from code:
• Playback - speed, start delay, particle lifetime
• Size - scale the whole effect or only loose particles
• Color - hue shift, saturation, or replace the palette with your own Core / Main / Dark HDR colors
• Brightness - separate intensity for slashes and particles, additive vs. alpha blending
• Slash shape - thickness, tail length, core width, edge breakup, distortion
Turn one fire slash into ice, poison or shadow in seconds.
CUSTOM SHADERS
• Slash - swept crescents with a hot core, fading tail and broken edges
• Energy - domes, orbs, tornados, ribbons and crystals with reveal and dissolve
• Particle - additive and eroding sprites
• Trail - weapon trails
• Surface - plain lit surface used by the demo ground
DEMO SCENE
All 150 effects play in a looping showroom grouped by category, with labels, a URP bloom profile and a free-fly camera.
TECHNICAL DETAILS
• Unity 6 (6000.x) or newer
• Universal Render Pipeline (URP) 17+
• Built with Unity's Particle System (Shuriken)
• 150 prefabs, 5 shaders, materials, textures and meshes
• Bloom post-processing recommended - the effects use HDR colors and are authored with bloom on; the demo scene includes a ready Volume profile
• Clean folder structure and offline documentation (PDF) with a table of contents
• Input System package required only for the demo camera
Perfect for RPG, action, MOBA, hack-and-slash, anime and stylized games