Stylized Element Magic Vol.02


Shares the Sanctyr/Shared folder with Vol.01: no duplicate shaders or textures ... A demo scene is included. Click the ground to cast a spell, or press Auto Play to watch all 20 in turn.


by Sanctyr


Price History +

20 grand stylized area spells across five elements: Earth, Water, Wind, Fire and Plant. Drop them into any RPG, MOBA or action game. Works in URP, HDRP and the Built-in Render Pipeline.
  • 20 effect prefabsEarth: Kintsugi Rupture, Gravity Anvil, Lodestone Field, Skyborne Isle
    Water: Frozen Fountain, Lunar Tide, Rime Mirror, Heaven’s Frost
    Wind: Ribbon Gale, Cloudfall, Zephyr Weave, Heavens Unsealed
    Fire: Crimson Chrysanthemum, Inferno Breath, Firewhirl Field, Crimson Caldera
    Plant: Jade Bamboo Surge, Willow Veil, Thornbrake Cage, Jade World Tree
  • Supports URP, HDRP and Built-in with one set of shaders (Built-in: no soft edges or heat-haze bending)
  • Unity 2022.3 or newer, Shader Graph
  • Built with Unity’s Particle System; no scripts needed at runtime
  • 6 Shader Graphs, 383 materials, 162 textures (8 to 2048 px), 248 meshes
  • Four tiers: erupt 6.5 s, descend 7.5 s, field 9 s, ultimate 12 s; area about 10 m
  • Shares the Sanctyr/Shared folder with Vol.01: no duplicate shaders or textures
  • Demo scene with click-to-cast and auto play
  • URP: turn on Depth Texture and Opaque Texture in the URP Asset

Stylized Element Magic Vol.02 is a set of 20 cinematic area-of-effect spells, four for each element. Each one plays out in stages (build-up, climax, aftermath) over 6.5 to 12 seconds and covers an area about 10 m across. A volcano thrust up out of the ground and erupting, a world tree that grows from its roots and turns to jade, a willow lowering its fronds from the sky, fireworks that set the ground alight, a sky that cracks open. They suit ultimate skills, boss attacks and big story moments in top-down, isometric and third-person games.

Every element has a new palette in this volume: obsidian and molten gold for Earth, glacial moonlight for Water, twilight for Wind, a crimson eclipse for Fire, and jade and ivory with amber sap for Plant.

Every effect is a single prefab: drag it into your scene or spawn it from code. All materials share the same Shader Graphs with easy settings (color ramp, intensity, dissolve, softness, flow), so you can recolor and tune any effect without editing the shaders. Vol.02 shares its shaders and library folder with Vol.01, so owning both adds no duplicates.

A demo scene is included. Click the ground to cast a spell, or press Auto Play to watch all 20 in turn.