Stylized Post FX: Retro & Cinematic Effects for URP
Shaped Vignette Any color, three blend modes (normal / multiply / additive) Circle, oval or rounded rectangle shape Animated noisy edge ... Included ... 9 palettes ... Technical
by WolfNightMare
Price History +
Key features:
- 4 full-screen effects: Shaped Vignette, Directional Chromatic Aberration, Retro Posterize, Palette Mapping
- Controlled with standard URP Volume overrides: blend between areas, animate from code
- Single Renderer Feature, one-click setup via Tools -> Stylized Post FX
- Effects that are off add no render passes
- Configurable injection point (before or after URP post-processing)
Give your game a signature look in minutes. Stylized Post FX adds four lightweight full-screen effects to the Universal Render Pipeline. You control all of them with standard Volume overrides, so they blend between areas, animate from code and work with your existing post-processing.
Palette Mapping
• Remap the whole screen to any color palette: 4-color handheld, 16-color fantasy, 1-bit and more
• Nearest-color matching (perceptual) or luminance gradient map (stepped / smooth)
• Pixelation and Bayer 2×2 / 4×4 / 8×8 dithering locked to the virtual pixels
• Import palettes from palette images (.png) or .hex files
Retro Posterize
• Color-level reduction in perceptual space with ordered dithering
• One-slider retro 3D look (32 levels + Bayer 4×4)
Shaped Vignette
• Any color, three blend modes (normal / multiply / additive)
• Circle, oval or rounded rectangle shape
• Animated noisy edge
• Heartbeat pulse, with a ready-made low-health driver script
Directional Chromatic Aberration
• Radial, fixed-direction or camera-motion driven
• 3–16 samples with spectral weighting for smooth rainbow fringes
• Edge mask keeps the center sharp
Included
• 10 Volume Profile presets (Handheld Green, Fantasy 16, Retro 3D, 1-Bit Amber, Synthwave, Night Vision, Sepia Film, Speed Rush…)
• 9 palettes
• One-click setup and a demo scene generator
• Full source code (C# + HLSL) and PDF documentation
Technical
• Unity 6 (6000.0+), URP 17+, Render Graph API
• Effects that are off add zero passes
• Tested on Windows (DirectX 11)