Stylized Unlit Rimlight shader
Stylized Rimlight Unlit Shader for Unity 6 URP. Replicates the clean Pokémon-style toon look. Includes dynamic rim lighting, shadow saturation, and easy setup. Perfect for stylized/cel-shaded games.
by Zyons64
Price History +
Bring your models to life with a clean, vibrant aesthetic. This shader is designed to replicate the high-end toon-shading seen in modern titles like the latest Pokémon games, offering a professional Cel-Shaded look with high customizability.
It is perfectly suited for RPGs, Platformers, or any project requiring a stylized, anime, or cartoon-style art direction.
Key Features:
- Dynamic Rim Lighting: A rim light that reacts to the direction of your Main Directional Light.
- Advanced Shadow Control: Adjust shadow saturation, opacity, and color for unique visual effects.
- Normal Map Support: Toggle between flat surfaces or detailed lighting that respects your model's normals.
- Unity 6 Optimized: Built from the ground up for URP and the new Render Graph system.
Customizable Parameters:
RIMLIGHT --------------------------------------------
- Rimlight Color: Set your preferred rim color.
- Rim Power & Range: Control the thickness and coverage area.
- Rim Threshold & Absent: Fine-tune the intensity and border sharpness.
- Flat Surface?: Toggle normal map influence on the rim.
- Smooth Edge: Adjust the falloff of the rim light.
SHADOW ---------------------------------------------
- Remap 1 & 2: Create perfect "hard" or "soft" toon shadows.
- Saturating Shadow Color: Control how much the shadow color pops.
- Shadow Color & Opacity: Full control over shadow density and tint.
Setup:
- Create a new Material.
- Select: Shader Graphs / RimLightUnlit.
- Assign to your mesh and enjoy!
Requires Universal Render Pipeline (URP). Developed for Unity 6.