Surface Vine System Particle
A customizable Unity surface-following vine system that creates branching ivy effects across floors, walls, curved surfaces, and complex meshes.
by Batuhan131264
Price History +
Surface Vine System is a customizable Unity VFX system for creating vines and organic crawling effects that automatically follow nearby surfaces.
Crawlers can move across floors, walls, curved objects, connected meshes, and complex geometry while generating Trail Renderer based vines behind them.
The package includes three ready-to-use visual presets:
- Blue Ivy
- Green Ivy
- Red Ivy
You can spawn vines with mouse input or use the included Surface Crawler Emitter for automatic runtime spawning.
Movement speed, lifetime, branching, direction noise, dissolve duration, emission, pooling, surface detection, and visual prefabs can all be adjusted directly from the Inspector.
The included prefab structure can also be customized with your own Trail Renderer materials, meshes, particles, flowers, leaves, or other visual effects.
Suitable for:
- Ivy and roots
- Magical growth
- Corruption effects
- Energy trails
- Organic surface effects
- Environmental VFX
A demo scene and quick-start PDF are included.