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âš  Requirements


The latest version of the Vegetation Engine is required for the module to work!


The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!


â—‹ Overview


The Terrain Blanket module allows you to conform and align big patches of grass or groups of rocks, which would only work for flat surfaces, to the terrain surface and normal direction. The shaders are using the pre-baked pivots to treat each sub-mesh as an individual object, allowing you to use fewer grass objects while covering bigger areas. Or it can simply conform objects like roots to the terrain surface like a 3D mesh decal. Check the documentation for more details!


â—‹ Compatibility


The Terrain Blanket Module supports the following Render Pipelines:

✓ Standard Render Pipeline 2021.3+

✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+

✓ HD Render Pipeline 2021.3+ / 2022.3+ / 2023.3+


The Terrain Blanket Module has integration with the following 3rd party tools:

✓ Amplify Shader Editor - Full shader editing support

✓ GPU Instancer - Instanced Indirect support

✓ Nature Renderer - Procedural Instancing support

✓ Instant Renderer - Procedural Instancing support

✓ Vegetation Studio - Instanced Indirect support

✓ Vegetation Studio Pro - Instanced Indirect support


The Terrain Blanket Module supports the following add-ons:

✓ The Vegetation Engine • Terrain Shaders Module (Terrain Blending)

✓ The Vegetation Engine • Terrain Elements Module


â—‹ Features


✓ The Vegetation Engine systems support: All systems

✓ The Vegetation Engine elements support: All elements

✓ Terrain height conform

✓ Terrain orientation alignment

✓ Terrain layer blending designed to work with the Terrain Shaders Module | NEW

✓ Amplify Shader Editor support

✓ Conform and blending demo scenes included


â—‹ Limitations


🞫 Only one terrain layer is supported for blending!

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)

🞫 Scalable Ambient Obscurance is not supported in Forward Rendering

🞫 Beta and Alpha Unity versions are not officially supported


â—‹ Disclaimers


âš‘ The Blanket shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need!


âš‘ The Blanket shaders are designed to conform to the terrain surface, and by their nature, they are not designed to work with the Amplify Impostors module! If you are using Nature Renderer, it already aligns the details to the terrain normals by default!


âš‘ The Blanket shaders are only designed to work with big grass patches and planar meshes and conforming is only a visual effect, mesh colliders will not be affected and they will not conform to the terrain!


â—‹ More Assets


✓ The Vegetation Engine • Unified shaders for any asset

✓ The Vegetation Engine • Amplify Impostors Module

✓ The Vegetation Engine • Mobile Shaders Module

✓ The Vegetation Engine • Polygonal Shaders Module

✓ The Vegetation Engine • Terrain Details Module

✓ The Vegetation Engine • Terrain Elements Module

✓ The Vegetation Engine • Terrain Shaders Module | NEW

✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

✓ Polyverse Skies • Low poly skybox shaders

✓ Free Skybox Shader • Cubemap Extended shader