THUNGSTEN CLOUDS
Bring your environments to life with dynamic clouds and shadows. Modular, sun-reactive, fully runtime configurable. Seamless visuals with zero overhead, perfect for strategy maps and outdoor scenes.
by THUNGSTEN TOOLS
Price History +
Performant cloud shader
Thungsten Clouds is a handcrafted, lightweight, HLSL based system for dynamic clouds and projected shadows for URP and HDRP (BRP support coming in update). Fully modular, performant, environment-aware, and runtime configurable, perfect for realistic skies with minimal setup.
Features
All features can be toggled and configured.
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🌥️ Realistic Cloud Coverage
Built-in layered noise masking and dual-layer parallax scrolled textures creates believable, non-repeating cloud formations. Autogenerated mesh with configurable 3D height detail.
⚡ Performant
Uses a single draw call which is then modulated by clouds and shadows. Adjust resolution and position freely, only rendering pixels that are needed.
🧩 Highly Customizable
Run clouds and projected shadows together or completely separately. Adjust scales, smoothness, puffiness, coverage and more to achieve just the style you want.
☀️ Adapts to Environment
Shadows and lighting respond automatically to your scene's main directional light. Simulate time-of-day shifts with zero manual tweaking.
🔄 Camera Distance Fade
Fade out clouds smoothly with configurable start/end range as the camera comes closer to avoid obstructing gameplay.
⏱️ Custom Time Control
Adjust or freeze cloud movement without touching global time. Pause, rewind, or
accelerate clouds freely.
🪄 User-friendly UI
Comes with a tailored editor that replaces the default inspector for easy configuration.
⚙️ Fully Runtime Configurable
Control all features mentioned above and more settings through code or inspector in the editor or during runtime for varying and smooth effects.
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Use Cases
- Strategy & sim games
- Any game with outdoor scenes
- Lightweight cloud projection for mobile or mid-spec PC
Includes
- 2x seamless 1024×1024 cloud textures for base shape and details (NOTE: these are further randomized through the shader, as to not repeat)
- 1x Realistic Cloud Shape Material Preset
- 1x Stylized Cloud Shape Material Preset
- 1x Documentation in HTML format
- For each render pipeline:
- 1x Prefab easy to drop into any scene
- 1x Demo scene
Extra information
The HLSL shader serves to generate the general cloud shape that both the clouds and their shadows use. The final touches is then done by a respective Shader Graph.
The cloud system works well for both aerial (top-down) and ground-level perspectives with some tweaking of settings.
Requirements
- Unity 2021.3+
- Decal Projector support enabled (in HDRP and URP asset settings)
Help and Feedback
Got feedback, questions before purchasing or need help setting up?
Join the recently started Discord.
Author: develop01c
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THUNGSTEN COMMITMENT
One-time purchase. Every update, every feature - yours for good.
No "Pro" version, no feature lockouts, no upselling. The price may rise, but you keep full access.
Development transparency.
~60 hours of work invested in the initial release.