Toon Explosion


Explosion toon shader and particle sample.


by HeeRya


Price History +

A description is attached to the image.


There's something that doesn't match the inspector name and function a little bit. It's going to be fixed in the next update.

For now, the entire shape is bound to disappear sharply. It is being studied so that it can disappear using a function that disappears smoothly and other textures.


- When you check [ParticleSys] DisolveS_ins and DisolveF_ins is disable

and use custom data in particlesystem

X is Smoke disappear, Y is Fire Disappear

- Please Check the [3D Fresnel]

when using a texture that covers the entire mesh without a shape.

- When you check [SmokeTex_On] the texture appears

and when you turn it off, only the form appears.

- If you check [Use_Fire_Tex], use FireNoise_Tex.

If you turn it off, use Volonoi.

- SmoothF_inner and SmoothF_ins

should be adjusted according to the texture.

- All texture use R channel

- All texture Speed is panning.

- Fire color is affected by particle color.

- ver_Tex and setting is The effect of the mesh fluttering