Ultra Realistic Rain & Wetness URP


An authored rain and wet-surface system for URP with hard-ground, water, and soil responses, roof mapping, splashes, drips, and wet ... Rain, splash, roof-drip, and wet-surface layers.


by Esti


Price History +

An authored rain and wet-surface system for URP with hard-ground, water, and soil responses, roof mapping, splashes, drips, and wet materials.

Rain, splash, roof-drip, and wet-surface layers.

Hard Ground / Water / Soft Ground surface response presets.

Roof map workflow with rebuildable surface classification.

Lantern Lane, Rain Courtyard, and Materials Lab samples.

Six original Blender prop models and editable integration API.

Requirements: Unity 6 / URP 17.0.3 desktop, Linear color, Windows Direct3D 11. Bounded/statistical GPU impact events; not a full liquid simulator or universal platform/FPS guarantee.

Create convincing rain scenes with one configurable weather rig and explicit surface presets. Rain impacts are routed to hard ground, water, or soft soil; roof maps and surface masks keep the response controllable, while splashes, drips, wet shading, and six authored props complete the presentation.