Universal Easy Stochastic Tiling


A lightweight stochastic tiling shader that reduces visible texture repetition and improves surface variation with minimal setup and performance cost.


by Enoza


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This package includes a stochastic tiling shader designed to reduce visible texture repetition on tiled surfaces such as ground, walls, or terrain materials.

The shader works by blending texture samples in a randomized, non-repetitive way, resulting in more natural-looking surfaces while keeping performance under control.

Key features:

  • Reduces visible tiling artifacts on repeated textures
  • Easy to use and fully customizable parameters
  • Compatible with standard PBR workflows
  • Includes a free example texture for testing and demonstration
  • Optional tessellation support for enhanced surface detail (HDRP only)

This asset is ideal for environments where texture repetition becomes noticeable, such as large terrains, floors, or modular environments.