Universal Easy Stochastic Tiling
A lightweight stochastic tiling shader that reduces visible texture repetition and improves surface variation with minimal setup and performance cost.
by Enoza
Price History +
This package includes a stochastic tiling shader designed to reduce visible texture repetition on tiled surfaces such as ground, walls, or terrain materials.
The shader works by blending texture samples in a randomized, non-repetitive way, resulting in more natural-looking surfaces while keeping performance under control.
Key features:
- Reduces visible tiling artifacts on repeated textures
- Easy to use and fully customizable parameters
- Compatible with standard PBR workflows
- Includes a free example texture for testing and demonstration
- Optional tessellation support for enhanced surface detail (HDRP only)
This asset is ideal for environments where texture repetition becomes noticeable, such as large terrains, floors, or modular environments.