URP Glow Outliner
URP Glow Outliner is a powerful yet easy-to-use outline system to outline Game Objects with a nice glow. Highlight collectibles, enemies, interactive objects, selected units, etc with depth occlusion.
by Mikamue Studios
Price History +
Features:
· True Depth Occlusion - Glow effects properly hide behind other objects, no visual artifacts
· Per-Object Customization - Set unique glow colors and intensities for each object
· HDR Emission Support - Intensity values above 1.0 create beautiful bloom effects
· Performant Kawase Blur - Soft, high-quality glow with minimal GPU cost
· Flexible Exclusions - Exclude child objects (particles, VFX) from the outline
· Simple API - Just call EnableGlow() and DisableGlow()
· Fully Configurable - Adjust blur iterations, downsample factor, occlusion bias, and more
· Demo Included - Mouse hover glow script ready to use
Limitations:
· Due to how occlusion is calculated (using depth dilation), it doesn’t always work perfectly with tall/large objects. You can mitigate this by adjusting settings in the renderer feature (default values work great for most applications).