URP Glow Outliner


URP Glow Outliner is a powerful yet easy-to-use outline system to outline Game Objects with a nice glow. Highlight collectibles, enemies, interactive objects, selected units, etc with depth occlusion.


by Mikamue Studios


Price History +

Features:

· True Depth Occlusion - Glow effects properly hide behind other objects, no visual artifacts

· Per-Object Customization - Set unique glow colors and intensities for each object

· HDR Emission Support - Intensity values above 1.0 create beautiful bloom effects

· Performant Kawase Blur - Soft, high-quality glow with minimal GPU cost

· Flexible Exclusions - Exclude child objects (particles, VFX) from the outline

· Simple API - Just call EnableGlow() and DisableGlow()

· Fully Configurable - Adjust blur iterations, downsample factor, occlusion bias, and more

· Demo Included - Mouse hover glow script ready to use

Limitations:

· Due to how occlusion is calculated (using depth dilation), it doesn’t always work perfectly with tall/large objects. You can mitigate this by adjusting settings in the renderer feature (default values work great for most applications).