Please read the latest documentation here
Created for Unity 6 LTS (24f1 and above)
Only Forward and Forward+ pipelines are supported right now
Based on universal render pipeline's PBR Complex-Lit shader, so supports everything it supports. It is not a post effect, it is a shader so must be applied to all objects in scene!
- PBR
- Mipmap level
- Snapping
- Dithering
- Color Depth
- Jittering
- All light types and shadows
- Bump Maps
- Emission
- Lightmaps
- and more