URP TAA
Temporal Anti-Aliasing for Universal Render Pipeline (URP)
by GameOldBoy
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#URP TAA 2.10 New update! Compatible with unity2021.2!#
A Temporal Anti-Aliasing implementation for URP.
Only work on URP
- In addition to Supersampling Anti-Aliasing, Temporal Anti-Aliasing is also one of the solutions for anti-shading aliasing.
- The demo shows that with mipmap disabled, you can also get good graphics quality.
Not supported OpenGL ES 2.0
The video uses Unity-Chan © Unity Technologies Japan/UCL