URP TAA


Temporal Anti-Aliasing for Universal Render Pipeline (URP)


by GameOldBoy


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#URP TAA 2.10 New update! Compatible with unity2021.2!#

A Temporal Anti-Aliasing implementation for URP.


Only work on URP


  • In addition to Supersampling Anti-Aliasing, Temporal Anti-Aliasing is also one of the solutions for anti-shading aliasing.
  • The demo shows that with mipmap disabled, you can also get good graphics quality.

Not supported OpenGL ES 2.0



The video uses Unity-Chan © Unity Technologies Japan/UCL