Vertex Displacement Shader – Shader Graph Assets


A 2D lit vertex-manipulation shader that creates irregular vibrations and distortions on the object's surface.


by Project G.A.M.E.D.E.V.


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NOTE: This asset is also part of the Essential 2D Lit Shaders Bundle – https://assetstore.unity.com/packages/slug/201882


This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default URP shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.


BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed URP standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.


For further information, visit the shader's page on our website: https://www.project-gamedev.com/vertex-displacement-shader.html

For further technical details, visit the shader's documentation page: https://docs.project-gamedev.com/vertex-displacement-shader/vertex-displacement-shader.html


NOTE: This package supports both URP renderers - Universal Renderer, and 2D Renderer.

In case you are using URP's Universal Renderer (default renderer when creating a project using the URP 3D Template), use the Universal Renderer version of the asset (folder "Universal Renderer"). If you are using URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), use the 2D Renderer version of the asset (folder "2D Renderer").