Vertex Renderer


Vertex Renderer draws vertices of mesh with size, color, and texture options. Perfect for stylized graphics, or scientific visualization such as displaying density or weight distributions in 3D space.


by CodeWee


Price History +

"Perfect for debugging, stylized effects, and scientific visualization."

"Draw vertices in real time — with full color, texture, and GPU acceleration."


Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.

  • Works seamlessly with Built-in Render Pipeline and URP
  • GPU Instancing ensures smooth performance, even with high-density meshes
  • Per-vertex markers can be drawn as simple squares or custom textures with full alpha support
  • Marker size can be defined in screen-space pixels or as a relative screen ratio
  • Color modes: global base color or per-vertex color (supports vertex color data)
  • Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applications
  • Optional Emissive Mode and Z-order skipping for further performance gains

Use Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.

  • Supports the following Unity versions:
    • Unity 2021
    • Unity 2022
    • Unity 6000+ (Unity 6.x).