Wall Clip Shader – WebGL


Unity 6 & WebGL shader to dynamically cut holes in walls and surfaces. Lightweight, runtime-ready, with 2 shaders and 1 plug-and-play script.


by IMORI STUDIO


Price History +

Ever needed to create a hole in a wall — without heavy mesh operations or complex systems? This asset gives you a lightweight, elegant, and easy-to-use solution.

With just two custom shaders and a plug-and-play script, you can generate dynamic clipping effects that open real-time passages, windows, portals, or any shape you need — without relying on 3D booleans or runtime mesh changes.

✅ Unity 6 compatible
✅ WebGL ready
✅ Optimized performance
✅ Ideal for games, architecture demos, and VR/AR
✅ Fully runtime-capable: move, toggle or animate the clipping point as needed

Perfect for developers who want powerful visual effects with minimal setup and maximum flexibility.