Weather FX Free
What's inside ... Unity ... Either input handler for the demo: the Input Manager or the Input System. The shaders, the package's C# scripts and the GDScript that draws the demo's ...
by heyheythere
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3 animated 2D weather effects for Unity, free, one line of C# each. Every effect is a single shader on a single quad: no textures, no particle systems, sharp at any size.
- The weather shaders (unlit, a quad each), WeatherFX as C# source, and a demo scene: a pixel-art landscape in 11 moods with a toggle per effect. Unity 6.3+, any render pipeline.
- Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) or HDRP.
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://pikoulas.com/demos/weather-fx-free/
3 animated 2D weather effects for Unity, free, one line of C# each. Every effect is a single shader on a single quad: no textures, no particle systems, sharp at any size.
var rain = WeatherFX.Add("rain").Set("density", 0.8f);
WeatherFX.Add("fog").Set("color", new Color(0.9f, 0.9f, 1f)).FadeIn(3f);
rain.Stop(2f);
What's inside
- rain, with splashes where it meets the ground, snow and fog: they cover the camera's view and follow it, while the patterns stay put in the world.
- Colour, strength, speed and wind on every effect, plus density, drop length, flake size, fog height and more.
- Pixel-art mode: WeatherFX.DefaultPixelSize = 4 and the effects draw in crisp pixels that match your art.
- FadeIn() and Stop() for weather that comes and goes.
- Add a WeatherFX component to an object and it shows in the editor too.
- Demo scene: a pixel-art landscape in 11 moods, toggle and stack the effects.
Compatibility
- Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.
- Either input handler for the demo: the Input Manager or the Input System.
The shaders, the package's C# scripts and the GDScript that draws the demo's landscapes pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.