Wet Shading


Physically Based, procedural Wet Shading for texture based flowing water simulation

Supports:


by Rispat Momit


Price History +

Physically Based, procedural Wet Shading for texture based flowing water simulation

Supports:
>Diffuse map
>Normal map
>Water map
>Water Color
>Water Quantity
>Water Normal Map
>Water Refraction+Depth Map
>Water Smoothness+Metallic
>Ambient Reflections

*Flow Script (C#)
>Water direction flow
>Ripple animation system

RM Facebook / RM Forum

Feel free to contact me:
lp_unity_creations@hotmail.com